Game Development

Dev History

I have years of development using Unity Engine and other engines as a hobbyist and professionally. I have published demos, immersive apps, and am currently developing my flagship project, Two Little Wounds. Visit the Flagship Project page to learn more.

Demo Footage

Gameplay footage from the original published 2D hack & slash demo.

2D Hack & Slash Demo — 3 stages, 2 boss fights, 2 playable characters

Past Projects

2D pixel art hack and slash demo showing the Soldier character fighting enemies

Unity • C# • 2D

2D Hack & Slash Demo

Published indie demo featuring 3 stages, 2 boss encounters, hack & slash combat, and 2 of the 4 planned playable characters.

2023 • Unity • Published

VR underwater exploration game with sea life built in Unity

Unity • Oculus • AR/VR

VRxplorer - Submerged

Developed a A VR experience about aquatic exploration and marine biology.

2024 • Unity • AR/VR

Car battle royale arena game featuring multiple vehicles

Unity • C# • 3D

NaviGuntion

A 3D car arena battle game where cars crash into one another and fire projectiles.

2024 • Unity

Code Snippets

A look at the C# scripts behind the gameplay mechanics.

// PlayerMovement.cs
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
    public float moveSpeed = 5f;
    private CharacterController controller;
    void Start() { controller = GetComponent<CharacterController>(); }
    void Update() {
        float h = Input.GetAxisRaw("Horizontal");
        float v = Input.GetAxisRaw("Vertical");
        Vector3 dir = new Vector3(h, 0f, v).normalized;
        controller.Move(dir * moveSpeed * Time.deltaTime);
    }
}
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Concept Art

Visual direction work for Two Little Wounds and past projects.

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