
Unity • C# • 2D
2D Hack & Slash Demo
Published indie demo featuring 3 stages, 2 boss encounters, hack & slash combat, and 2 of the 4 planned playable characters.
I have years of development using Unity Engine and other engines as a hobbyist and professionally. I have published demos, immersive apps, and am currently developing my flagship project, Two Little Wounds. Visit the Flagship Project page to learn more.
Gameplay footage from the original published 2D hack & slash demo.

Unity • C# • 2D
Published indie demo featuring 3 stages, 2 boss encounters, hack & slash combat, and 2 of the 4 planned playable characters.

Unity • Oculus • AR/VR
Developed a A VR experience about aquatic exploration and marine biology.

Unity • C# • 3D
A 3D car arena battle game where cars crash into one another and fire projectiles.
A look at the C# scripts behind the gameplay mechanics.
// PlayerMovement.cs
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public float moveSpeed = 5f;
private CharacterController controller;
void Start() { controller = GetComponent<CharacterController>(); }
void Update() {
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Vertical");
Vector3 dir = new Vector3(h, 0f, v).normalized;
controller.Move(dir * moveSpeed * Time.deltaTime);
}
}
Visual direction work for Two Little Wounds and past projects.